Deepnest

Past the throne room of the Mantis Lords lies a large door that one must fight for the privilege to pass through. This sacred gate is part of a pact with the Lords of the Mantis Tribe and the Kingdom of Hallownest, where in exchange for the Mantis Tribe’s sovereignty, they were to hold back the beasts of Deepnest from ever expanding past their borders. Hallownest lies in ruin now, but the Mantis Lords have still kept up their end of the deal, knowing how awful the expansion of Deepnest’s horrors into the outside world would be.

Deepnest itself is a huge expansive network of tunnels shrouded in darkness, which is what it’s denizens prefer. All manner of creatures live down there, save anything civilized, with the very essence of Deepnest’s existence rejecting any and all forms of colonization by Hallownest. Only a few twisted sentients have managed to carve out a living there, including the Spider Tribe and the Weavers, both of which are nearly extinct now. Deepnest is an EXTREMELY difficult area and is punishing with both it’s traps and it’s enemies, as well as it’s severe length and tendencies to wear parties down. Loot is hard to come by as well, making the only reasons for someone to enter is if they are looking for a fight, for either experience or money.

Areas of Interest:
-Abandoned Tramway

-Distant Village

Potential Enemies:
-Dirtcarver

-Carver Hatcher

-Corpse Creeper

-Wandering Husk

-Stalking Devout

-[More yet to be found]

Trivia:
-This area was where Kite was first introduced, and the tram was irreparably damaged by Tarruin in his rescue.

-It is nearly impossible to traverse the area without a Lumafly Lantern. It must always be attached to one party member, and because of this, if one member must leave, without another lantern, the rest must follow.

-All Wandering Husks in the area have a 75% chance to become Corpse Creepers upon death.

-None of the regular enemies drop any loot aside from money.

-There was supposed to be ambient chittering and slow deep music that was playing during the Deepnest quest, but Bonnie totally forgot and didn’t want to introduce it halfway through.